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This article describes the following: • Introduction to Unity 3D. • Install Unity from Visual Studio 2015. • Create your first Unity 3D application.

• Introduction to the Unity 3D Framework. • How to add a C# Script to your Unity 3D application. • How to add the C# Script to a selected object to produce the result. • How to build a Unity 3D application and run it in the web. Introduction to Unity 3D Unity supports development of game applications.

Using Unity we can create 2D and 3D games. It also supports multiple platform, in other words we can build and deploy our Unity program to the web, Windows, MAC OS, iOS, Android, BlackBerry and so on. It's interesting, right? Wps office for mac os. Yes, this is the main advantage of Unity since we write once and can deploy to multiple platforms. Another advantage of Unity is we can write our C# script to perform actions on Game Objects. For example, we can write a C# Script to rotate 3D text, Cube and so on. We can see more details of how to install Unity and how to work and run our first Unity Game application.

You can refer to the for more details. For game lovers that don't know how to write your game application using C# it's a good place to start with Unity. Unity is a very good platform to start and write your own game applications and write scripts using C#. For Unity C# script tutorials kindly refer to this. You can find both a C# script API and a JavaScript API. Install Unity from Visual Studio 2015 Here I have used Visual Studio 2015.

You can download the Visual Studio 2015 Community Edition from. After installing Visual Studio 2015 click Start, then Programs and click Visual Studio 2015.

Click New, then Project and select Game. If you didn't installed Unity in your computer you can install from here. Select Install Unity and click OK. • Project Window We can see our entire project file in this window. We can add a C# Script file from this window.

• Scene Window We can see all our objects that have been added to the scene here. For example, if we add a Cube and 3D Text then we can see them in this Scene window also. • Game Window Here we can see the final output of our scene. We can click the run button to see the game output.

• Console Window In this window we can see an error message, if any, that we have in our script file. • Property Window We can change the selected object Font color, Alignment and and so on. When we care our Unity program in the Hierarchy window we can see by default the Main Camera and Directional Light will be added. • Main Camera: This will be used to display our objects in whatever angle we placed it at. How to image a retropie for mac • The first tool will be used to drag and adjust the Scene of our Game.

• The second tool will be used to move the selected object and place it in our desired location. When we click on the Move tool and select some object from the scene and drag the object we can see the X and Y positions of the object will change from the property window. • The third tool will be used to rotate the selected object. When we click on the rotate tool and select some object from the scene, by clicking on the object we can rotate the object as we needed, we can also see the selected object rotation X and Y value will change.

To see the actual output click on the Game window. • The fourth tool is to Scale the selected object, we can re-size the selected object by clicking the Scale tool. Property Window. Now we start with adding color and a Directional Light. The Directional Light object will be used to add a light effect to our objects. For example, here we can see I have selected the Directional light and have dragged it and placed it near the Capsule Object. Now in the property window we can see I have selected the Green color for the Directional Light Object and I have increased the Identity of the Light Object from the property window.

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We can see the final light effect on the Capsule object that was initially White in color due to the light placed for the Capsule Object but it has a Green color light effect on it. How to add a C# Script to a Unity 3D application So far we have added our basic design to the game application. Now let's see how to add some basic actions like rotating our 3D Capsule and 3D Text Object by writing a simple C# Script. In our.NET web or Windows Forms application we can see a code-behind (.cs) file to add the C# code part but in Unity we can add C# code by adding a C# Script from the Project Window.

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